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ABOUT ME

Hey, I am Adam, a narrative designer and game writer with over 30 releases across PC, console, and mobile. I love making games of all types, from grand strategy, to roleplaying, to hyper-casual, and everything in between. The games I love the most tend to be character-driven, with dialog and content pieces that make me chuckle, but that don't shy away from tough and thought-provoking themes. My favorite game of all time is the classic PSOne roleplaying game, Xenogears.

I also moonlight as an author of horror and science fiction. Literarily, my main influences are Gene Wolfe and Stephen King. In general, whether in games, films, or novels, I gain the most enjoyment from stories with many layers that benefit from multiple re-readings or re-playings. These are also the kind of stories I want to tell.

 

My skills include, but are not limited to:

  • Detailed world-building, lore management, branching narratives

  • Relatable characters, intelligent dialog, immersive content pieces

  •  Scripting (Unreal 5 Blueprint, Articy, Clausewitz, proprietary)

  • Project management tools (Jira, Git, more)

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(SOME OF MY) PROJECTS

STAR TREK: INFINITE

Senior Narrative Designer

My most recent release (October 2023). I wrote, edited, and scripted story events in Star Trek: Infinite under the direct supervision of Paramount Pictures. Duties included pitching, planning, writing high-level storylines and choice-based events in the Star Trek universe. Full-time remote position.

60 PARSECS! / 60 SECONDS!

Narrative Designer

Survive attacks by traitorous crew mates, aliens, and other eldritch abominations in this indie smash hit series. I wrote events and branching questlines for "60 Parsecs!" and edited the story content for "60 Seconds! Reatomized," which together have sold over 5 million copies. 

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VAMPIRE: THE MASQUERADE
SHADOWS OF NEW YORK

Story Editor

Explore the nightside of New York through the eyes of newly-sired Kindred Julia Sowinksi, navigating a tangled web of conspiracies among rival vampire clans. I provided developmental and line edits for all story texts in the game, as well as some for its predecessor, 'Coteries of New York.'

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GORD

Writer

A city-builder set in a medieval fantasy world inspired by ancient Poland, made by veterans of "The Witcher 3." I wrote character backgrounds and world lore, giving depth to the various horrors of this demon-haunted world and life to the gord's inhabitants.

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DESPERATE HOUSEWIVES: THE GAME

Writer

Murder comes to Wisteria Lane - again - and only Susan, Gabby, Bree, Molly, and YOU have what it takes to solve the mystery! I wrote ten choice-based storylines and scripts for the first season.

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NIGHTMARES FROM THE DEEP SERIES

Writer & Story Editor

 

These swashbuckling, hair-raising HOPA games thrust players into the shoes of a witty museum curator being hunted by the evil pirate Davy Jones. I worked on three games in this series.

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BLADEBOUND

Narrative Designer (Launch)

You are the last hero of a fallen order created to protect the sacred World Tree, betrayed by your former master. I drafted the original plot, lore, and all story text for the launch content of this mobile loot-hunting ARPG with over 1M+ downloads.

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GRIM LEGENDS SERIES

Writer & Story Editor

Fairy tales retold through a lens of dark fantasy and romance. I worked on all three titles in this trilogy of beautiful, but eerie hidden object adventure games: "The Forsaken Bride," "Song of the Dark Swan," and "The Dark City."

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ENIGMATIS SERIES

Writer & Story Editor

 

A demon in human flesh known only as the Preacher rallies the forces of darkness to unlock an ultimate, ancient evil. I worked on two titles in this trilogy of mature hidden object horror/adventure games: "The Mists of Ravenwood," and "The Shadow of Karkhala."

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DEADLINGS

Writer

A silly, spooky platformer in which the player controls different zombies each with their own special abilities (from super hunger to fart-powered flight), guiding them through increasingly difficult puzzle-filled mazes. I helped brand this title and wrote its minimalist, but funny storyline.

Writer & Voice Director

A stand alone story in the TWII universe about a crew of pirates trying to find a mythical treasure amidst a sea of betrayals, intrigue, and one memorably villainous captain. I wrote 50% of the story and dialog. I also directed the voice acting.

WRITING SAMPLES

STAR TREK: INFINITE
GAME EVENTS

A selection of narrative events, including: the Borg Crisis, various planetary anomalies, and a memorial event I created for my dad.

60 PARSECS!
GAME EVENTS

A few of the events I wrote for this humorous spacefaring roguelike.

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GAME SCREENPLAY SAMPLE:
BAD COUNTRY

A blood-soaked (survival) horror western.

SHORT FICTION:
GO OUTSIDE

A tale of life abroad (amongst the stars). First published in Abyss & Apex Magazine.

GRAPHIC NOVEL PITCH:
THE MISSING SHADE

Indiana Jones meets Akira Kurosawa. Story and script written by me and Vincent Harding. Art by Bill Eaken.

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