top of page
IMG_6726.jpg

ABOUT ME

Hey, I am Adam, a narrative designer and game writer with over 30 releases across PC, console, and mobile. I love making games of all types, from grand strategy, to roleplaying, to hyper-casual, and everything in between. The games I love the most tend to be character-driven, with dialog and content pieces that make me chuckle, but that don't shy away from tough and thought-provoking themes. 

(scroll down)

RECENT PROJECTS

STAR TREK: INFINITE

Senior Narrative Designer

I wrote and scripted original story events and adaptations of classic Trek episodes under the supervision of Paramount Pictures.

My work on this game won the "Best Narrative" Award at EVA 2024.

60 PARSECS! / 60 SECONDS!

Narrative Designer

I wrote events and branching quest lines for "60 Parsecs!" and edited the story content for "60 Seconds! Reatomized" both developed by Robot Gentleman.

5 million units sold.

Screenshot 2024-01-30 at 13.19.46.png

VAMPIRE: THE MASQUERADE
(Various Titles)

Story Editor

I provided developmental and line edits for story texts in the text-based roleplaying games, 'Shadows of New York' and 'Coteries of New York' developed by Draw Distance Games.

gordHD-740x417.webp

GORD

Writer

I wrote character backgrounds and world lore, giving depth to the various horrors of this demon-haunted world and life to the gord's inhabitants. Developed by Covenant.

dc9d374d98494b01ee22912cef937575.jpg

DESPERATE HOUSEWIVES: THE GAME

Writer

I worked hand-in-hand with Disney to write ten episodes for the first season of this F2P cozy mystery game based on the famous TV show, developed by MegaZebra.

Screenshot 2024-01-30 at 13.41.59.png

NIGHTMARES FROM THE DEEP SERIES

Writer & Story Editor

 

These swashbuckling, hair-raising HOPA games thrust players into the shoes of a witty museum curator being hunted by the evil pirate Davy Jones. I worked on three games in this series developed by Artifex Mundi.

Screenshot 2024-01-30 at 13.48.10.png

BLADEBOUND

Narrative Designer (Launch)

 I drafted the original plot, lore, and all story text for the launch content of this mobile loot-hunting ARPG developed by Artifex Mundi.

1M+ downloads
"Best Mobile Game" at Digital Dragons 2017

WRITING SAMPLES

Game Event: IP & Genre Writing

Select narrative events that I wrote and scripted for the 4X strategy game, Star Trek: Infinite, based on the classic film and TV franchise.

Game Event: Branching Narrative Design

Select narrative events that I wrote for the comedic science fiction survival game, 60 Parsecs! in which the player must use their inventory items to navigate through sticky situations as they float adrift in a stranded space shuttle.

IMG_1203.JPG

Screenplay: Characterization & Dialog

A chapter of a game screenplay I wrote for a post-apocalyptic choice-based narrative game about a worldwide plague that makes people disappear.

bottom of page